Research

Learning, Perception, and Embodiment

Arts & Sciences Week 2019 Research Lightning Talk

My research intersects core areas of the learning sciences (i.e., cognitive and educational psychology, mixed methods) to study student reasoning and learning in mathematics. Informed by theories of perceptual learning and embodied cognition, I investigate how the smallest details of students' learning environments can shape performance and learning in early algebra, ultimately aiming to provide recommendations to improve online learning and technology-augmented environments. I apply a range of quantitative methods to study the impact of perceptual features and support on student learning and performance in online learning environments. I also collaborate with data scientists to explore the use of big data techniques on smaller datasets about student behavior in learning research.


Have you thought about how the ways that problems are presented may influence the ways that students process information and make calculations? We did!

Student Behavior, Games, and Computational Thinking

For my masters thesis, I studied the physical behaviors and gestures demonstrated by college and elementary learners during hands-on tasks and games under Dr. Ivon Arroyo's research. Measurement is an area that many students struggle with in elementary school and through interview sessions, I was able to code and analyze the actions, speech, and gestures that college and elementary students exhibit while estimating the dimensions of different objects. By doing so, I was able to identify behaviors that indicate different types, or gaps in, conceptual knowledge that might be helpful for assessing and assisting students in the future.

I have also worked with Dr. Arroyo's project team for over three years to develop and research the Wearable Learning Cloud Platform (WLCP). The WLCP is a free online website for students to play educational games with their mobile devices and also for students to design and program their own games. The goal is for students to develop content knowledge while playing games and to develop computational thinking skills during the game creation process. Most recently, our team led a professional development program for teachers to pilot our curriculum for the WLCP. Read more here

To further this work and advance research on computational thinking (CT), two graduate colleagues and I led a panel session at the virtual Learning Science Graduate Student Conference to discuss the ways in which we can define, measure, and teach CT in K-12 education. Watch our panel on Computational Thinking!